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🎨 Full list of EFFECTS (type:) and their parameters

PARTICLE — Regular particles

Parameter Example Description
particle FLAME Any particle name from the game: HEART, LAVA, SMOKE, SOUL_FIRE_FLAME...
amount 20 Number of particles
speed 0.1 Spread speed
offset.x / y / z 0.2 Radius of the spawn area spread

GEOMETRY — 3D shapes made of particles

Parameter Example Description
shape SPHERE Shapes: SPHERE, CUBE, TORNADO, STAR
particle END_ROD Any particle from the game
size 1.5 Size or radius of the shape

FIREWORK — Custom fireworks

Parameter Example Description
shape BALL Shapes: BALL, LARGE_BALL, STAR, BURST, CREEPER
colors ["FF0000", "00FF00"] List of colors in HEX format without the hash
flicker true / false Flicker effect on the stars after the explosion
trail true / false Smoke trail during launch
power 1 Flight height before exploding, from 1 to 3

SOUND — Game sounds

Parameter Example Description
sound ENTITY_PLAYER_LEVELUP Any Bukkit API sound constant
volume 1.0 Volume
pitch 1.0 Pitch/speed

TITLE — Full-screen text

Parameter Example Description
title "<gradient:gold:yellow>Title</gradient>" Supports MiniMessage colors
subtitle "<white>Subtitle</white>"
fadeIn 20 Fade-in duration in ticks, 20 ticks = 1 second
stay 60 On-screen duration in ticks
fadeOut 20 Fade-out duration in ticks

EXPLOSION — Explosions

Parameter Example Description
explosion-type NORMAL NORMAL — regular explosion, HUGE — mega explosion
break-blocks true / false Whether the explosion breaks blocks and damages the world
power 2.0 Radius and strength of the physical explosion

LIGHTNING — Lightning

Parameter Example Description
visual-only true / false true — purely visual, no damage; false — a real lightning bolt that shocks and sets things on fire