🎨 Full list of EFFECTS (type:) and their parameters¶
PARTICLE — Regular particles¶
| Parameter | Example | Description |
|---|---|---|
particle |
FLAME |
Any particle name from the game: HEART, LAVA, SMOKE, SOUL_FIRE_FLAME... |
amount |
20 |
Number of particles |
speed |
0.1 |
Spread speed |
offset.x / y / z |
0.2 |
Radius of the spawn area spread |
GEOMETRY — 3D shapes made of particles¶
| Parameter | Example | Description |
|---|---|---|
shape |
SPHERE |
Shapes: SPHERE, CUBE, TORNADO, STAR |
particle |
END_ROD |
Any particle from the game |
size |
1.5 |
Size or radius of the shape |
FIREWORK — Custom fireworks¶
| Parameter | Example | Description |
|---|---|---|
shape |
BALL |
Shapes: BALL, LARGE_BALL, STAR, BURST, CREEPER |
colors |
["FF0000", "00FF00"] |
List of colors in HEX format without the hash |
flicker |
true / false |
Flicker effect on the stars after the explosion |
trail |
true / false |
Smoke trail during launch |
power |
1 |
Flight height before exploding, from 1 to 3 |
SOUND — Game sounds¶
| Parameter | Example | Description |
|---|---|---|
sound |
ENTITY_PLAYER_LEVELUP |
Any Bukkit API sound constant |
volume |
1.0 |
Volume |
pitch |
1.0 |
Pitch/speed |
TITLE — Full-screen text¶
| Parameter | Example | Description |
|---|---|---|
title |
"<gradient:gold:yellow>Title</gradient>" |
Supports MiniMessage colors |
subtitle |
"<white>Subtitle</white>" |
— |
fadeIn |
20 |
Fade-in duration in ticks, 20 ticks = 1 second |
stay |
60 |
On-screen duration in ticks |
fadeOut |
20 |
Fade-out duration in ticks |
EXPLOSION — Explosions¶
| Parameter | Example | Description |
|---|---|---|
explosion-type |
NORMAL |
NORMAL — regular explosion, HUGE — mega explosion |
break-blocks |
true / false |
Whether the explosion breaks blocks and damages the world |
power |
2.0 |
Radius and strength of the physical explosion |
LIGHTNING — Lightning¶
| Parameter | Example | Description |
|---|---|---|
visual-only |
true / false |
true — purely visual, no damage; false — a real lightning bolt that shocks and sets things on fire |